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This page addresses Solcintra, the foremost city on planet Liad. It was named after Old Solcintra, which is a planet in the old universe.
Liad is perhaps the foremost planet in the expanding universe. It is the Liaden Homeworld and the location of the governing body, the Council of Clans. Clans living on other Liaden Worlds often look to Solcintra for leadership - or they leave the planet to escape persecution
Quick Links:
- Liaden Worlds — listed and briefly described
- List of all Planets with brief description, including moons, stations, etc.
- Surebleak or Delgado
- List of Places - restaurants, parks, galleries, etc.
Solcintra[]
Solcintra - The capital city of Liad, called "The City of Jewels" for the standard of wealth enjoyed by its citizens [1]
- “all the fabled master jewelers of Solcintra”[2]
High Port[]
High Port is known as “The Jewel of Solcintra” [3]
- “The Avenue of Jewels” -located in High Port - offers the most exclusive shops and restaurants.[4]
- Council of Clans meets in High Port, at Council Hall[5]
Mid Port[]
- Office of the Juntavas Boss is located in Mid Port, disguised as "Triplanetary Freight Forwarding"[6]
- Birn Street, where a Scout medic may be found[7]
- Fountaincourt Healer Hall[7]
- Mid Market Healer Hall[7]
- marketplace, known for supplying Mid Market Hall with a high percentage of patients with broken arms and bruised heads[7]
- “House of Chance in the Terran section of Mid Port”[8]
Low Port[]
- "The delm of Korval has an obligation to walk the Low Port. . ."[9] especially when eight pilots disappear in a relumma. (The Beggar King)
Low Port is dismal and dangerous, but it’s also where a self-made family enjoys the best bread on the planet (Degrees of Separation). And where a Binjali old Scout helps a clanless woman and a brilliant artist (Phoenix). And where an orphan might find some friendly old barracks at the corner of Crakle and Toom.[10], [11] And where a few certified Healers ignore guild regs[7] (Our Lady of Benevolence)
And if not, there is The Beehive at Verkil Mews — “a massive, ramshackle rooming house of cracked crete and timbers, held together with wire, rope, and ignorance.” [7] ( Fortune's Favors)
Solcintra Establishments[]
Alpha order, all ports mixed together
- Apel's Wine Room -- in MidPort, just 'round from Binjali's
- Binjali Repair Shop -- Mechanic Street, Upper Port
- Boulevard of Flowers --Daav “maneuvered the little car down the Boulevard of Flowers —not the most direct route out of the city, but a pretty, winding way that he thought might please her.”[12] Afternoon Garden, Evening Garden, Dawn Garden, and Midnight Garden. "But these are—pocket plantings!”
- Carpet Warehouse -- in High Port, owner Luken bel'Tarda (see Heirloom)
- Command Prime - beneath Solcintra, secret, see The Department of the Interior
- Conservatory -- where Dath jo'Bern will sponsor Bre Din sig'Ranton, with a dulciharp as a promise (M&D, Ch. 19)
- Council Hall - The Council of Clans meets inside its ancient Chamber, and its Sunken Gardens are glorious. Uptown, in busy Solcintra '[13]
- Crystal Flower -- where Aelliana Caylon goes with Anne Davis
- The Friendly Glass -- Min and Ceola tel'Denvit's bar twixt midport and low (Shadow Partner)
- Garden Gate Cafe -- where Anne and Aelliana have lunch (Host Vesa bel'Ulim)
- The Grand Lake Townhouses -- Lady Kareen yos'Phelium’s home, described in Daughter of Dragons
- Healer Hall (see Healers) - There are at least two of these Halls in Solcintra City proper, very prestigious[7]
- House of Chance -- gambling house owned and run by Betea sen'Equa, Low Port (see Certain Symmetry)
- Moonel’s - where Master Jeweler Moonel crafts fine jewelry, located in the Avenue of Jewels, at Solcintra Port [14]
- Nasingtale Alley -- “Third house on the right, as you walk out from the High-Port” (Heirloom). Pat Rin yos'Phelium lives here with Quin, Mr. pel'Tolian, and Miranda the cat
- Noreen's -- where Min and Shadow were to go (Shadow Partner)
- Ongit's Restaurant -- in Solcintra Port between Mid and High. Neutral ground. Where Pat Rin and Luken dine together every twelfth day -- see Certain Symmetry
- The Scouts: Scout Academy -- the World Room -- Aelliana has an appointment with Jon and the Scout Commander for a tour of the World Room on Trilsday (M&D, Ch. 7)
- Tey Dor's -- shooting club in Solcintra. Uncle Daav bought young Pat Rin yos'Phelium a lifetime membership, and he grew into a champion
Korval’s Valley[]
Valcon Berent'a -- Korval's Valley, they say in Solcintra. A more direct translation being Dragon's Price or Dragon Hoard -- the valley to the north of Solcintra City where the Korval houses are situated:
- Jelaza Kazone -- Clan Korval's clanhouse, The Tree grows here; Line yos'Phelium lives here. Chi yos'Phelium and Fer Gun fulfill their hopes here, in Due Diligence
- Trealla Fantrol -- The "outpost" that guards the entrance to the valley, protects the clan house and tree. Line yos'Galan lives here, by tradition.
Near Korval’s Valley[]
- University of Liad - not in the city, but “just over the valley wall” — most likely referring to Korval’s Valley [15]
- Glavda Empri - the clanhouse of Lord and Lady yo'Lanna Clan Justus
- “Korval's Tree, the top of which he could see quite clearly from his rooms at Glavda Empri.”[16]
- Clan Lazmeln, including young Toragin del'Pemridj. Lazmeln is “the closest clan house but one to Korval’s Valley” [17]
Suburb Chonselta[]
- Chonselta Spaceport [18]
- Pilots Guild Hall
- Healer Hall -- where Daav sends a jacket (Mouse and Dragon, Ch. 1), Hall Master Ethilen, Aelliana's room is third floor, second door on the left
- Quenpalt's Casino, Chonselta Port
- Financial District
- Raingleam Street, where Mizel's Clanhouse is located [18]
- Ferry to Solcintra leaves from Chonselta Port
- Train from the Port to a few blocks from Raingleam Street
- Technical College -- where Aelliana teaches
- Korval's shipyard -- where Master Fis Lyr loaned Daav the yard car [19]
Elsewhere on Liad[]
see Liad
Liaden Worlds[]
For a list of worlds colonized or joined by Liadens — sometimes with Terrans — see Liaden Worlds. The list includes Liaden space stations, such as Nev'Lorn Alternate Scout headquarters
References[]
- ↑ Local Custom, ch 11
- ↑ I Dare, ch 1, Master Jen’s Workshop Neglit
- ↑ Dragon in Exile, ch 38
- ↑ Alliance of Equals, ch 26
- ↑ 'I Dare DAY 54 Standard Year 1393 Passage Jump
- ↑ Beggar King
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 "Our Lady of Benevolence"
- ↑ Certain Symmetry
- ↑ Street Cred
- ↑ Degrees of Separation
- ↑ Fortune’s Favora
- ↑ Mouse & Dragon, ch.7
- ↑ 'I Dare DAY 54 Standard Year 1393 Passage Jump
- ↑ Alliance of Equals, ch 26
- ↑ Local Custom, ch 10
- ↑ Due Diligence ch 4
- ↑ The Gate That Locks the Tree
- ↑ 18.0 18.1 From Every Storm a Rainbow
- ↑ M&D, ch. 6