Liaden Wiki

Planets, Space Stations, Moons, Asteroids.

Related Links[]

This page lists Planets, Moons, Asteroids and Space Stations. See Places (general) and Surebleak Directory for establishments, parks, businesses, etc.

In the Old Universe[]

A static universe, not expanding. This is where the enemy Sheriekas, the merciless “Iloheen” rule utterly. de-Crystallizing.

  • Ardega -- where Jela hears an alarming rumor about Taliofi [1]
  • Barbit -- Trading stop where Cantra and Jela go into a bar where soldiers compete over a Battle Sim. Jela shows an X-Strain why one should never argue with an M. [2]
  • Chelbayne -- Cantra stopped here on business, before she met Jela. She found it "Spooked. Pilots doubling up on port. Rumors thicker' star fields. Reported sightings of anything you like, including world-eaters, manipulators, and ancient space probes showing up with 'return to sender' writ on the power panels."[3]
  • Curker Center -- orbits Loadzt. A station orbits both. [4]
  • Faldaiza -- The planet where Cantra and Jela and Dulsey met, and where some of The Dramliz -- the red-headed gambler -- helped them elude capture.[3] a bit more law-abiding than Taliofi
  • Gimlins -- where Jela and Cantra run into a trap of rogue soldiers, and where The Dramliz Rool Tiazen and his Gray Lady kneel to The Tree and pledge alliance with Jela and Cantra, to help humanity escape the Sheriekas (Crystal Soldier chap 30 - 32)[5]
  • Korak -- planet closest to Ringstars system. Korak Garrison. Where tattooed Yxtrang soldiers with sharpened, pointed teeth shot Tor An yos’Galan, a civilian.[6]
  • Landomist -- elitist inner world with prestigious university, Osabei Tower. [6]
  • Loadzt -- where the archive with histories of seven thousand worlds is. Loadzt is orbited by Curker Center and a Station orbits both. In the last days the pathfinders Chernak and Stost (see Yxtrang) retrieve special items from these archives, before the archive was destroyed. [4]
  • Planet 475A -- Dying planet that withstood Sheriekas for centuries, where Jela found the last sentient tree alive. (Crystal Soldier, ch 1-4)[7]
  • Ringstars -- solar system. Home to Tor An yos'Galan, Clan Alkia, “the premier trading family of the Ringstars.” The Sheriekas decrystalized the entire system.[8]
  • Rockhaven -- The Uncle's stronghold, hidden among asteroids in The Deeps (Crystal Soldier, ch 24 - 27)[9]
  • Scohecan -- a mid-rim world, where Jela visits a garrison, confides his mission to Commander Harrib and sits on a Stonewood chair, while Cantra buys a present for Uncle. [10]
  • (old) Solcintra -- and Solcintra Garrison. The exodus /migration began here.
  • Taliofi -- Rint dea'Sord's home.[11]
  • Tinsori -- Planet where the Order of the Sandaret lived, around which a Station was built by The Uncle and colleagues as refuge from the First Phase of the war against the Great Enemy. This station was destroyed by the Great Enemy, but during a later phase of the war another appeared in its place, supposedly a peace offering to replace the space station they destroyed but actually to lure and subvert travelers. The Sandaret occupied it in the hope of preventing it from doing harm. It migrated to new universe and became known (or mostly unknown, kept at the expanding edge of the universe) as Tinsori Light.[12][13][14]
  • Vanehald -- a Rim planet with a military garrison and old Timonium tech underground [15]where Jela gave his life so Cantra and The Tree could escape [16]
  • Vantegra -- where Cantra and her brother Pleny visit guildlord Bentaji Zolibrith and pick up the Mother of the Vine, one Sartony Tokai of House Tan Jevonese (Strings, Strands, and Vines in Motion)

In the Expanding Universe[]

The old universe was static, the domain of the Great Enemy, Sheriekas. The expanding universe is sometimes called the Liaden Universe. It is expanding from the center, growing, which makes navigation an issue. See Pilot Lore and Pilots and Aelliana Caylon’s revised ven'Tura Tables.


outworld, from Saltation

Inworlds are located in the center of civilization , near Liad. Outworlds are further out, on or near the rim or edge. Less refined. Even further away are the seventeen worlds of Arin’s Envidaria. These worlds are periodically obscured by Rostov's Dust Cloud, and when so, virtually unreachable from Liad. (See also The Redlands)

A to C[]

  • Aedryr -- The planet where Sofi pel'Tegin, Clan Aragon, takes charge of Vin Sin chel'Mara on the family holdings. Gambling of any kind is banned, with strict penalties.[17]
  • Alanzia -- Where Theo first met Mayko Ikari. Has remarkable birds, which are protected as treasures.[18]
  • Albion -- A Terran world, where social capital is dependent upon Rankings and Followers.[19]
  • Alcyone - Trade world visited by tradeship Daxflan when Prescilla Mendoza served aboard. Possible source of the illegal pharmaceuticals she suspects are carried.[20]
  • Andiree -- In the Kinsa Sector. A nominally Terran world, but blended with Liadens —-its colonizing population included a group of Liaden artisans. One of the stops Shan hopes to add to his new trade route.[21] More details: Andiree.
  • Angelus -- Fourth planet in a "backwater" system one jump from Arsdred.[22]
  • Argost -- Location of the trade fair where Captain pen'Uldra met and hired Trader Danac-Joenz.[25] See Due Diligence
  • Ashlan -- Part of the Carresens-Denobli Syndicate's trade network, an anchor port for three long-loops and many other smaller loops. Suggested as a connection point for a loop to also include Surebleak and facilitate trade between Carresens and Clan Korval.[29]
Norbear excerpt, Mouse & Dragon

Avontai Bans Norbears

  • Avontai -- (see Liaden Worlds) Where Aelliana and Daav are contracted to take the dulciharp for Ride the Luck’s first offworld courier job.[30] Avontai has a horror of mind control; Healers are barely tolerated, and Norbears are regarded as abominations and banned outright.[31] A Liaden world.[32]
  • Balfour -- “a Terran planet orbiting a star of the same name.” Jethri’d set a course for Balfour as a child; it was one of the destinations his clone-father Arin had been to several times as Combine Commissioner.[33]
  • Banth -- a Terran planet at the Edge of Terran /Liaden space, well placed for smuggling.[34]
"The constant hot wind was supersaturated with sand particles.... most of Banth, with the notable exceptions of the shipyards and the mines, was under roof and underground. Ground level, that was the Port proper. Down one level was living quarters, townie shops, grab-a-bites, and rec centers."[35]
Norn ven'Deelin Clan Ixin: "It's certain there’s piracy afoot ... and we may add mayhem to the brew. What do they want at Banth?”[36]
  • Barvenna -- A "very Terran" world. Jen Sar Kiladi was a grad student there, or so his paper trail says.[37]
  • Bazaar -- A space station where "ignorance is winning out over persistence" and where "one might find anything in profusion"[38] (See Persistence)
  • Beacon Yard - one of Edmonton Beacon’s six stations, dock for repairs [39]
  • Beezatra -- where some of the refugees from a Liaden purge of vas'dramliz resettled[40]
  • Bestleaze -- Site of one of the galaxy's premier research universities, which has tight security owing to holding many irreplaceable documents.[41]
  • Bestwell -- One of the stops on a trade route established by Master Trader Shan yos'Galan.[21]
  • Bieradine -- One of Pilot Tocohl Lorlin’s stops on the way from Surebleak to Jemiatha’s Jumble Stop.[42]
  • Bontemp -- a Terran world Where Dobrin University is based, and where Scholar Kiladi earned his third degree[30]
  • Brieta -- Nearest neighbor is Langlast.[44]
  • Brinix -- A valuable market for mezzik-root. One set of jumps from Tulon.[45]
  • Brulandia -- Where Beba and Joshu go when they leave Bazaar.[38] (See Persistence)
  • Canova -- Perhaps a system: "the sea-side worlds at Canova" are mentioned beside Panore as somewhere a mercenary unit might find an easy security job.[47]
  • Capenport -- Where James Abrofinda was fined and penalized for being a Tree-and-Dragon contractor.[21]
  • Cardimin -- Where Captain Blake's mercs had recently been involved in ugly house-to-house fighting when Tommy Lee was called home.[50] (See Code of Honor)
  • Chantor -- A minor trade port, where The Scouts often come to train. Daav has maintained a maildrop on the orbiting Waystation Number 9 since his own training there. He finds a note from dea'Gauss warning that Plan B is in effect.[52] (See Breath's Duty)
  • Chavvy / Port Chavvy -- Terran space station. Badly wounded and penniless, Bar Jan chel’Gaibin is announced dead by his mother, Delm of Clan Rinork, [53] but Jethri filled out an application in his name to the Distressed Travelers Fund.[54] Port Chavvy is a station orbiting a planet.[55]
  • Chessel's World -- Has a caste-based society. One of the places Shan hopes to add to his new trade route.[43]
  • Chustling -- one of the planets in the Spwao System. It shares the space station Tradedesk with the planet Vincza.[57]
Colemeno, Ribbon Dance Hill, the ambient


  • Colemeno - one of three planets orbiting a red dwarf in The Redlands System, with an ethnic mix of Liaden and Terran. Mapped by The Scouts and first settled by Liadens, but not really one of the Liaden Worlds. These worlds recently emerged from Rostov's Dust. Colemeno offers a trade port, and focuses on agriculture and administration for the system. This world also has Ribbon Dance Hill and “the ambient” phenomenon, and variant dramliz [40], [58]
  • Contrast -- Miri saw action there with The Mercs / Lizardi's Lunatics,[59] and picked up a new scar[60]
  • Clarine -- Midj Rolanni had cargo for here when Korelan Zar called for help.[62]. See Quiet Knives
  • Cresthaller -- The second stop on the loop that Theo & Bechimo are testing.[64]
    • "A port so minor, on a planet so seldom visited, that Travasinon didn’t list it at all. The Guild Quick Guide did grant Cresthaller an entry, with the notation: No reason to call."
    • The station in orbit above Cresthaller was destroyed 20 years previous to Theo's visit during a civil war.
    • Clan Korval might invest in the space station — do their reputation good[65]
  • Cruchov -- A spectacular multi-mooned and multiringed gas giant in the Izviet system, where The Scouts often come to train.[52] (See Breath's Duty)

D to F[]

  • Dallimere -- One of the worlds cut off by Rostov's Dust. Home port of the Isfelm Trade Union.[67]
  • Daphyd -- The seat of "that upstart of an O'Hand".[68]
  • Dayan -- Second planet of four in Irrobi System. Ruled by priestesses of the Goddess, called the "thrice-blessed". Men are treated as property of women. Swunaket Port is the port for offworld trade.[69][70]
Delgado Twelve Leafydale Place
  • Delium -- where Pilot Jen Sin yos'Phelium is sent on a secret mission by his Delm to deliver a package [14]
  • Deluthia -- The planet to which the trade mission Clonak is working security for is bound. Ruled by a theocracy. Not a friendly place, necessarily.[72]
  • Denko -- pickup destination for the Uncle, visited by Theo between Liad and Gondola[73]
  • Desolate -- The only world Aelliana's meager savings might have stretched to paying for passage to.[74] Its reputation is not at all good.[75]
  • Drethilit -- Described euphemistically as a "free-duty port". One of the stops on Daxflan’s smuggling route. In the same sector as Theopholis.[76][77]
  • Dundalk -- Registered home planet of Midj Rolanni's ship Skeedaddle[62] (See Quiet Knives)
  • Ecbatana -- Homeworld of one of Theo's fellow students at the Transit School on Melchiza. He wore an embroidered half-veil over the bottom half of his face, and wasn't permitted to speak to the other students because he was in a period of preparation for a rite of passage called ianota.[78]
  • Echieta -- One of the Liaden outworlds. Homeworld of Clan Telrune, where their orphaned young cousin Fer Gun pen'Uldra grew up, with his Telrune cousins. An unsavory world, and home to disreputable people (Clan Telrune not excluded).[79]
"Alas, there are many such worlds, and stations, as Echieta, which pursue their lives as they find best, away from the luminous oversight of the homeworld," Petrella said[79]
Edmonton Beacon, in Neogenesis

Edmonton Beacon & Eddie’s Six Sisters

  • Edmonton Beacon -dubbed “Eddie” by Spacers - a large way-out-there Hub with six stations situated around it. “It is not only one station, but several stations coexisting in harmony. Beacon counts itself Terran. Population mix on-station is pretty much anything you can think of, and at least two you can’t. The station families count themselves important by how long they been on-station.” [39] "For some of its clients, Edmonton Beacon was the last station and safe jump points they would see on their way into Rostov's Dust. For others, it was the first marker of civilization. For still others, it was merely a large, busy commercial system, serving a diverse clientele. Taken as a whole, Edmonton Beacon was no more dangerous than any other space station. However, the sheer volume and diversity of traffic..."[80] Edmonton Beacon is the stop closest to Tinsori Light.

Eddie’s Six Sisters (Edmonton Beacon’s six space stations):

  1. Redlight— “that’s the last sister, and some would say the least— she’s all fun and games” [39]
  2. Beacon Yard - this station is for ship repairs and is not above doing the occassional quasilegitimate augmentation[39]
  3. Greybar - "The Greybar was a source for questionable merchandise and services. It was just the sort of place that bounty hunters might come through, seeking prey; hospitable to rogue intelligences of every description. Including the Uncle -- or agents of the Uncle."[80] Inki and Tocohl Lorlin went to Greybar "to call upon the Dosavi, Kasagaria Mikelsyn. [81]
  4. Viastani Ento Biasta - “Translates into Trade as ‘The Garden of Dark Flowers,’ all pretty and poetical. Which makes sense, ’cause the Garden’s under Liaden administration. [39] (see Liaden Worlds)
  5. The House of Stars /‘Hacienda Estrella’ - “Looper station, administered by Carresens-Denoblis, their kin and allies, all of which’ve dabbled in smart ships and autonomous logics.” [39]Not a public trading station: “it’s not so much a retail situation as a safe port for the Denobli ships running in and out of the Dust” [82]
  6. Tandik Feef — a merc outpost[39] (see The Mercs)

  • Eskelli -- Miri saw action there with Lizardi's Lunatics, The Mercs [59]
Eylot & Cordrescu Station, excerpt Saltation

Eylot and Cordrescu Station

  • Eylot -- An outworld. Location of Anlingdin Piloting Academy. Home planet of Kara ven'Arith Clan Menlark. (Saltation) Population is divided approximately half-half Terran and Liaden, thus it’s one of the Liaden Worlds.[85] However, Eylot politics recently made it unsafe for Liadens (Landed Alien). Cordrescu Station orbits Eylot outspace: "Orbital Trading Station Codrescu, planetpoint Eylot NA1, one hundred forty-five minute equatorial"[86]
  • Feinik -- A Terran world, associated with Albion, and sharing its social system.[19]
  • Fetzer's World -- Registered homeworld of Family Uldra-Joenz.[89] (See Due Diligence)
  • Finifter -- Visited by Tan Sim.[90] Mentioned in a Culture Club conversation as a place where a meal invitation may have unintended connotations.[91]
  • Frenzel -- [93] The first stop on the loop that Theo Waitley Laughing Cat Ltd. is exploring as emissary for Master Trader Shan yos'Galan.[94] One of two active commercial worlds in the Feraldo System. A warehouse trade center.[95] It includes Chaliceworks Aggregations with a matrilineal Temple culture of the Goddess, which is wary of association with Korval, Theo, and The Luck at this pivotal time. [93]
  • Fromage Two -- One of the "cheese worlds" in the Seventeen Worlds region of the galaxy. (The name might be nickname used on Spadoni Station? It's a bit on the nose for a real name.)[96]
  • Fron Du Lac -- Purported home port of Bitty Kitty (the fake ID used by Fortune's Reward when Plan B was called and Pat Rin went into hiding).[97]
  • Fussbudget -- One of the worlds cut off by Rostov's Dust. A stop on Merry Mushroom's trade route.[98]

G to J[]

  • Gaston -- Vanner Higgs was there during the Feast of the Founder[101]
  • Gilady -- Where the news of Theo's adventure at Ynsolt'i caught up with the Uncle.[43]
  • Gilstommer -- Location of the Better Business Bureau of Gilstommer, which is the corporate equivalent of a flag-of-convenience port.[47]
  • Glondin -- One of the stops on Dutiful Passage’s route.[24]
  • Gondola -- Located deep within Terran space. A rich world, located at the intersection of several master trade routes. Home to a dozen and more dealers in antiquities. Location of Mildred Bilinoda, trader in exotic items and drop spot for the Uncle. Gondola Spaceport is the fourth busiest in the sector, and rated high for safety by the Pilots' Guild[102] although Bechimo’s records (perhaps out of date) advise extreme caution as pirates have been known to operate there. The port is divided into sections named by color (Orange, Blue, Green) and includes an enormous book market.[103] Is where DOI agents put a tracker on Arin's Toss.[104]
  • Granda -- Has a long-standing trade contract with yos'Galan.[43]
  • Grandia -- only mentioned once by Clarence, on his cabin's lighting: "I usually keep it on Grandia sundown."[105]
  • Greybar, The Greybar- one of Eddie’s Six Sisters, or Edmonton Beacon’s six stations. Suspicious activity, gray traders. Tocohl Lorlin and Inkirani Ro went to Greybar "to call upon Kasagaria Mikelsyn[81] (see Edmonton Beacon for more info)
  • Grundig -- Mentioned in a Culture Club conversation as a place where a meal invitation may have unintended connotations.[91]
  • Hascove -- A Terran world, associated with Albion, but not sharing its particular relationship with the social media.[19]
  • Hel's Gate -- Location of Rannibic Station. The station's two major revenue streams are ship repair and tourism. The planet itself is dead, but attracts tourists who take guided trips from the station.[106]
  • The House of Stars /‘Hacienda Estrella’ - One of Edmonton Beacon’s six stations. “Looper station, administered by Carresens-Denobli and their allies [39]
  • Ibenvue -- Home port of Vashtara. When Cho sig'Radia visited, it was engaged in covert military build-up.[108]
  • Inago -- Location of Inago Prime Station.[47]
Excerpt Balance of Trade, vines of Clan Tarnia on Irikwae

Irikwae, Clan Tarnia’s vineyards

  • Irikwae -- One of the Liaden Worlds, an outworld. "Irikwae was.. .an outworld, far away from Liad’s orbit." [109] Jethri Gobelyn fostered with Clan Tarnia on Irikwae for two relumma, at their vineyard estate.[110] Irikwae accepts Healers reluctantly, but The Dramliz are utterly rejected.[111]
“Irikwae was colonized by those clans who felt that the dramliz should be . . .“Eradicated” [111]
  • Irrobi System - a system with four little worlds. Dutiful Passage stopped at the second planet, at Swunaket Port, to see Lomar Fasholt. “The address we go to is in Tralutha Siamn. The name of the firm is Fasholt and Daughters." [112]
  • Jankalim -- Where Priscilla Mendoza was locked in a warehouse pod, and parted ways with Daxflan.[114]
  • Jelban -- A world where the Juntavas have an interest.[92]
  • Jonigrey -- Chosen by Inkirani Yo for a rendezvous.[117]

K and L[]

  • Kago -- Where Clutch Turtles Edger and Sheather changed ships on their journey from Lufkit to Shaltren, where the chairman of the Juntavas resides. Four days from Lufkit by Terran space drive.[15]
  • Kailipso -- in Jethri’s time, a Liaden-owned and operated spacestation. “Kailipso Station had come into being as a way station for cargo and for galactic travelers.” The sector is changing:
“The politics of this sector have altered of late. The flow of commerce, and even the flow of science and information has been shifting. [118]
Jethri was accosted and pursued at the Trade Bar of Kailipso. He escaped his pursuers with a low grav leap that inspired a drink, "Trader’s Leap." [119]
  • Kendrik -- on the loop planned for Bechimo by Shan, the next scheduled stop after Ynsolt'i, where Bechimo was damaged, so they didn’t get to Kendrik [120]
  • Kessel -- One of the stops on a trade route established by Master Trader Shan yos'Galan [21]
  • Kiang -- purported home world of Connor Phillips[121]
  • Kinaveral -- Gobelyn’s Market tradeship stopped there, after Jethri took an Trader Apprenticeship with Liaden Clan Ixin. [122] Planet or station?
  • Klamath -- Corporal Redhead / Miri Robertson saw action there with Lizardi's Lunatics and weatherman Brunner. The world shook apart, and all but five of the Lunatics were killed.[59] (See Misfits and The Mercs)
  • Krisko -- Korval has warehouses here, and one of several weapons caches, from which Dutiful Passage enhances its armory when Plan B is enacted.[28]
  • La'Quontis -- One of the stops on a trade route established by Master Trader Shan yos'Galan.[21]
  • Langlast -- One of the places Shan hopes to add to his new trade route.[123] Nearest neighbor is Brieta. A transshipping hub, well situated in terms of Jump points.[44] "Langlast had a vigorous culture of invention of new technologies, and adaptation of existing technologies. They prided themselves on being able to improve any mechanical design brought to them, and also produced manufacturing designs on request."[124]
  • Lasilati Station -- has a notoriously difficult-to-line-up approach vector, immortalized in a piloting sim[126]
  • Lefavre: a planet and its eponymous space station.' "Lefavre — the spaceport — sprawled synchronously above Lefavre, the planet”[127]
    • Lefavre, Clanave Sector, a Carresens Port[127]
    • Famous for its weather: "Every planetary year the storm sat just there for three hundred and fifty days out of a seven-hundred-day year. Just off one edge of the storm was the mountain chain that made its existence possible, as the winds roared away from the ice-capped south."[127]
    • Theo wants to sail plane from one of the three famous slopes of Cantankerous Citadel. “Twelve hours, they said, was a short flight.”[127]
Solcintra, City of Jewels

Solcintra, Liad

  • Liaden Worlds — colonized or populated with Liaden clans, or mix of Terran / Liaden
  • Liltander -- “an extremely busy trade hub, very much like Ynsolt’i.” Pale Wing - a Tree & Dragon Tradeship - is confronted by The Department’s hunter ships.[128]
  • Lutetia -- where there is an Ècole de Cuisine of interstellar reknown. The people are Terran, but the language isn't Terran standard; it's rendered as (and may actually be) French.[87][131]

M to O[]

  • Malta -- where Theo Waitley began her apprenticeship to Rig Tranza on trade ship Primadonna[133]
  • Maris -- There is a saying: "When on Maris, drink what they offer."[134]
Metlin, Metlin Ear


  • Metlin - A research-focused planet emerging from Rostov's Dust. It has Metlin Ear, a long-range receiver, and a bounce station a light-year out. [58] One of three planets in Redlands System — ethnically Liaden with a mix of Terran [40]
  • Medusa -- home of the craftsman Calintak[137]
  • Melchiza -- A planet located about 200 days, round trip, from Delgado. "How long — how long will you be gone?"..."I think we ought to assume most of two hundred days." and "the probable length of your voyage? Two hundred days." (Fledgling, ch. 18, 19). "Beltaire settled upon Melchiza and eventually the original papers passed into the House of Planetary Treasures there." (Fledgling, ch. 14)
  • Minot Station - Terran station in Aubernet System where Captain Rig Tranza was sequestered from his ship, Primadonna [138]
  • Millsap -- A planet at the intersection of two long-running trading Loops, Conway Primary and ve'Atra Syme. Shan and Padi have an unpleasant visit.[139]
  • Mithlyn -- offered by Portmaster Liu as evidence that she's served on worse planets than Surebleak.[140]
  • Modrid -- A Liaden space station (or world??) situated between the outer and inner planets.
“We shall set course for Modrid, and thence the inner worlds.. . We plot a course nearer to the centers of civilization”[141]
At Modrid Trade Hall, Del Orn dea’Lystra, the Master of the Hall, insulted Jethri and all Terrans, so ven’Deelin Clan Ixin cut Modrid off Elthoria‘s trade route. [142]
  • Mondaw -- A "plain-spoken and hearty" planet. First stop on Comet’s shakedown cruise. Home of the merchant Vigro Welsh.[144] (See Due Diligence)
  • Moonstruck -- worldlet. Location of Tactical Defense Pod 78.[145] A large and anomalous asteroid popular with tourists.[146] Technically a planet, in that "it had managed both to collapse into a sphere and to gather to it a seasonal atmosphere". In a stable though highly eccentric orbit around the star Gemaea.[135] The system was a "back pocket of the galaxy" when Theonna yos'Phelium chose to site Pod 78 and a stormfort on Moonstruck; its discovery by the tourism trade came later.[147] Site where The Department of the Interior destroyed Ride the Luck and half-killed Daav
  • Moraldan -- A Liaden outworld, with a poor reputation.[148]
  • Naome -- A popular retirement spot for "rich paranoid types". The location of Miri's brief and ill-fated brush with a bodyguard's career.[149]
  • Natterling -- A minor trade port, in the same system as Stall.[52] (See Breath's Duty)
  • Neglit -- An outworld, “back-world Neglit”, home to Terran Master Jeweler Jen, who attempted to make a replica of Korval’s ring for The Department.[150]
  • New Dublin -- Anne's home world. A Terran colony located in their Faerie Sector, one of many seeded by the Gaelic Union.[151][152]
  • Nomi-Oxin-Rood -- Described by the Carresens as being in a similar situation to Surebleak, of having potential but being away from existing trade routes.[29]
"Nostrilia isn’t like your usual sort of planet. Its biggest industry is the Lyre Institute; .. .Nostrilia space is seeded to the Jump point with watchers and traps. If the school’s expecting you, you’re met by an escort ship and towed in. If the school’s not expecting you. . .”[153]
  • Omenski -- In the same sector as Lufkit. Was hosting an Yxtrang diplomatic mission in Agent of Change.[154] Also an easy Jump from Surebleak. Home of an order of peace-seekers who offer ambassadors and mediators a place for calm contemplation. Ambassador Vepal mentions that he has been there before (perhaps during Agent of Change?).[47]
  • Ondileigh -- Visited by trade ship Momma Liberty while Rys Lin pen'Chala was a member of the crew.[155]

P to S[]

  • Panore -- A fabulous and fabulously expensive holiday destination.[62] (See Quiet Knives) Mercenary units sometimes take easy security jobs there between more challenging assignments.[47]
  • Pelaun -- An inhabited world that has not yet achieved space travel. Val Con was the first Scout to visit it. One of four in the smuggler's coord book found by Miri.[157]
  • Ploster -- delivery destination required by The Uncle, where Theo is headed when she gets diverted to Tokeoport.[159]
  • Pommier -- An active port, at the intersection of at least two major trade routes and a dozen lesser. Includes a Guild-certified crew reassignment station, where crew who can't continue with their current ship may obtain accommodation while seeking new employment.[40]
  • Port Chavvy / Chavvy -- Terran space station. Badly wounded and penniless, Bar Jan chel’Gaibin is announced dead by his mother, Delm of Clan Rinork, [160] but Jethri fills out an application in his name to the Distressed Travelers Fund.[161] Port Chavvy is a Terran station orbiting a planet.[55]
  • Porum -- Miri saw action there with Lizardi's Lunatics, The Mercs[59]
  • Proziski -- the planet where Er Thom and Anne met. Has fourteen moons. [162]
  • Raggtown -- In the same sector as Theopholis? Dutiful Passage carried an urgent cargo from Raggtown to Theopholis after Daxflan failed to call for it on time. Just one reason why Clan Korval called Balance against Clan Plemia[76] Dutiful Passage leaves cargo here after Nova /First Speaker invoked the Plan B defensive strategy.[28]
Colemeno, Ribbon Hill and the “ambient”

Redlands System planets

  • Redlands System -- A system with three inhabited planets, mixed Liaden-Terran population, which was cut off for centuries by Rostov's Dust.[58]
    • Colemeno is the main inhabited planet. It has a phenomenon, known locally as "the ambient", which enhances dramliz abilities.
    • Ukarn has a mining operation.
    • Metlin is the site of a research station with long-range radio receivers.

  • Redlight Station - One of Eddie’s Six Sisters (six stations of Edmonton Beacon): A play and pleasure station. “She’s all fun and games” [39]
  • Rooba -- On the route from Delgado to Eylot, two ship-days from Eylot.[163]
  • Rosencrantz II -- Selected by Clarence and Bechimo as the emergency destination should they have to depart Frenzel in a hurry.[164]
  • Rostermin Point -- Where Dutiful Passage pauses between Jumps to collect its mail en route to the Redlands; the last familiar stop before entering new territory.[126]
  • Seventeen Worlds -- "Arin’s Envidaria of the Seventeen Worlds" is/was a hush-hush manifesto, thesis or action plan — the titular “Trade Secret” itself.
Jethri searched “Seventeen Worlds” and was offered screen after screen of information on a peculiar knot of worlds along the galactic arm that were mostly Terran, and constrained by the physics of dust clouds, particle jets, and gaseous remnants of a string of supernovas. The Jumps into and out of the region were extra long, and for the next few centuries, the easiest Jump locations would be fraught with hot magnetic bubbles, essentially doubling and tripling travel time into and out of the arm.[165]
To stop one world being the top spot like Liad tried to do, the Envidaria’d kept the sides even . . . and that meant worlds shouldn’t own all the ships, all the stations, all the commerce. Spadoni was ’sposed to be independent, her people free to work at what they could, while the trade org belonged to the planet system and most of the ships came from Outside. The Envidaria was supposed to make that work.[96]
  • Shaltren -- Planet. Four days from Lufkit by Terran space drive.[15] The Chairman of the Juntavas is at Cessilee. "respectable ships do not ordinarily go to Shaltren" but two Clutch Turtles went anyway.[15] See (See also Quiet Knives)
  • Sherzer II -- Uninhabited gas giant in an uninhabited system; the Korval ship-stack Boss Conrad draws his fleet from is located in one of its Lagrange points.[166]
  • Skardu -- Natesa's planet of birth[168]
  • Skittle -- Miri saw action there with Lizardi's Lunatics[59]
  • Soltier -- A planet in the next quadrant over from Shaltren; Kore's emergency pin-beam had a spoofed address making it appear to come from here.[62] (See Quiet Knives)
  • Spadoni Station -- In the Seventeen Worlds region. Orbits a planet with three moons. Associated with the "cheese worlds".[96]
  • Spwao System -- where the two planets Chustling and Vincza are located. The Orbital Market Tradedesk services the two planets. The Carresens-Dinobli trading syndicate has offices there[170]
  • Squalme Station -- Blockaded by Astrid Verity's Freebooters for three years before TerraTrade hired mercenaries to clear them out.[84]
  • Staeder -- Where Daav and Aelliana take Hevelin to meet Bruce Peltzer. A Terran world.[32]
  • Stall -- A planet in the Natterling system with surface outcroppings of pure timonium, where Scouts often come to train.[52] (See Breath's Duty)
  • Strabane -- First Class Pilot Clarence O'Berin, born Strabane.[172] A Terran colony, one of many seeded by the Gaelic Union; considerably less respectable than New Dublin.[151]
  • Surebleak planet — and the name of the main city
  • Swunaket - The second planet in Irrobi System, which has four little worlds. Apparently a Terran world, as currency is bits. Dutiful Passage shuttled down to Swunaket Port, to see Korval trade partner Lomar Fasholt, head of Fasholt and Daughters. But a new temple law forbids male leadership:
"It's a new law, Shannie. From the temple. The thrice-blessed have instructed us to have no trade with any families but those who are properly headed by a female. To trade with no ship, except when captain and Trader are women." [173]

T and U[]

  • Talanar -- An oceanic world, where Val Con expected to be sent for his Scout Prelim.[174] (See To Cut an Edge)
  • Tandik Feef — One of Edmonton Beacon’s six stations. A merc outpost.[39] (see The Mercs)
  • Teapot Space/ wyrd space[175] — Not found on maps
“Dust and emptiness for light minutes in all directions.”
“I extrapolated this location and arrived at it. Never have I met another ship here, though occasionally there is flotsam.” (Bechimo) [176]
  • Terra -- Terran space’s world of origin?? Legend? But, “The Academy of Music on Terra is widely respected.”[177] Daav's racing cycle needs a part shipped from Terra when he repairs it.[178] It is possible to Jump from Solcintra to the outer fringes of the Terran system in a single transition.[179]
  • Thakaran — planet where Klay and Squithy and others of the Dulcimer took a bad landing. A colony of wild norbears live here. [180]
  • Tilene -- Liaden world where Jethri Gobelyn first met the unpleasant Rinork clan and made friends with Rinork's adopted son, Tan Sim pen'Akla. According to Master Trader Norn ven’Deelin Clan Ixin, "A certain practice, not entirely against guild rule, had lately surfaced upon Tilene." She is concerned about it. It could be related to the “climate changes” on Kailipso that Scout Captain Jan Rek ter'Astin recently warned her about.[182]
  • Tokeo & Tokeoport -- The Pilots' Guild recommends that pilots visit Tokeoport in pairs, visibly armed, and alert for cheating; it stops just one step short of recommending that they do not visit Tokeoport at all.[183] Tokeoport is where Theo meets Bechimo after being attacked by alleged FTC agents.[184]
  • Tourmalin -- Cited by Rig Tranza as an example of a planet that will insist on seeing a pilot's log to make sure the pilot hasn't been anywhere they disapprove of (Tourmalin specifically disapproves of places with a significant Juntavas presence).[186]
  • Tradedesk -- Space station, a regional hub for for Spwao System in Terran space. A Trade Center space station orbiting Vincza, and also serving Chustling. Connects to five other systems by direct Jumplink. Built in the 12th century, with input from the Carresens, the DeNobli (probably) and possibly Combine Commissioner Arin Tomas/Gobelyn. Jethri attended a conference there in SY 1119, when construction was not yet finished. [187] Bechimo docked there in circa SY 1394 so Theo could discuss market research with Janifer Carresens-Denobli.[188] The Carresens hold a smaller Festevalya on Tradedesk for the amusement of cruise ship passengers, and those citizens of Vincza who removed to the station to escape the rain.[189]
  • Trantor -- Setting of the weapons test sim Theo takes when she acquires her first handgun. (Might be fictional?)[190]
  • Trellen's World -- Korval has been trade representative of Trellen's World (just to Arsdred, or more widely?) for nearly two hundred Standard Years.[191]
  • Trikandle -- An uninhabited world being terraformed by the Confederation. Site of the RosaRing tragedy.[192]
  • Troit -- birthplace of Dagmar Collier[193]
  • Tulon -- Where Priscilla signed on to Daxflan.[194] Also where Sav Rid Olanek conned Shan out of forty cantra. See Balance with Clan Plemia [45]
  • Twidee -- Origin point of the Conway Prime trading loop, on the edge of the region previously cut off by Rostov's Dust.[40]
  • Tybalt -- Where Simon Kilsymthe and Caerli yo'Dira met after Simon nearly lost his ship and Caerli stuck her nose in something that was none of her business.[84]
  • Ukarn - A mining world emerging from Rostov's Dust. [58] With Colemeno and Metlin, it’s one of three planets in Redlands System — nominally Liaden worlds with an ethnic mix of Terrans [40]
    Redlands System

    Ukarn, a mining planet in the “dusty” Redlands System

  • University -- Terran Sector Paladin. Location of where Anne was employed and Shan born. [195]

V to Z[]

  • Valhalla -- A resort world visited once by Kamele and Ella, who judged it all surface and no substance, and sadly lacking in good libraries.[196]
  • Vandar -- planet Where Val Con and Miri spend most of Carpe Diem. The Scouts classified it an interdicted world, not having achieved space flight and being unaware of other galactic inhabitants. Planet Designation I-2796-893-44.[197] Its interdiction status changed when The Department intruded. "There is at least one Agent of Change stationed in Laxaco City, whose intention is to speedily bring Vandar’s technology to the point required by the new commander of the Department." [198] [199] (See Prodigal Son)
  • VanDyk -- central registry of Master Traders [200] and central registry office for the service record [201]
  • Vanichi -- The Lyre Institute has a hiring hall here.[23]
  • Velaskiz Rotundo -- is a pricey place, requiring bribes to match the landing fees. Where the Pilots Guild officials evacuated from Codrescu Station are taken by Bechimo.[202][203] Location of the Pilots Guild Sector Guild Master's office.[120]
  • Venture -- Planet with gambling casino where the halfling Er Thom rescued a crewmember from the Juntavas and then had to be rescued himself by Daav.[204] (See Pilot of Korval)
  • Venzi Station -- Visited by Simon Kilsymthe and Caerli yo'Dira. The low port area is known as The Ballast.[84]
  • Viastani Ento Biasta - One of the six stations that surround Edmonton Beacon Hub. “Translates into Trade as ‘The Garden of Dark Flowers,’ - the Garden’s under Liaden administration. [39] (see Liaden Worlds)
  • Vincza -- one of the planets in the Spwao System, located near planet Chustling and the station Tradedesk [57] About Tradeship station: "an intermediate, orbital market....Bechimo's third stop on the loop....There is a Guild office on Tradedesk....The Carresens hold a smaller Festevalya on Tradedesk, for the amusement of cruise ship passengers, and those citizens of Vincza who removed to the station to escape the rain...."It takes a Master [pilot] to see that a pilot might fly here to Tradedesk and back to Surebleak usefully." ("Dragon Ship, ch 11-18)
  • Volmer -- Val Con and Miri's destination on departing Lufkit (from which it is two days' travel using Terran warp technology, or three weeks in a Clutch vessel). A planet of the federated interests of Liad, Terra, and Clutch, and a handy starting-out point for many other destinations. Planet Designation V-8735-927-3.[205][18] The largest hub in Clarion Trade Space, situated in a busy sector and a stopping point for half a dozen established trade routes.[206]
  • Waymart -- Where Tyl Von sig'Alda's ship supposedly went after leaving Vandar. One Jump from Vandar and two Jumps from Liad.[207] Noted for offering "much possibility in the matter of Jump points".[208] A common flag-of-convenience port for Terrans, that people (such as Jethri[209]) and ships (such as Arin's Toss[210] and Bechimo[211]) might claim as their home port regardless of their actual origins or likelihood of ever visiting the place.[212]
  • Werthing -- Location of a small training reserve where the Paladins sometimes go to train.[47]
  • The Wikesworlds -- homeworld of Jermone Joyita and AI Joyita [213]
  • Winegeld -- World of origin of Pinglit Manufacturing Company.[214]
Excerpt Gathering Edge Wyrd Space flotsam

Wyrd Space, Orbital Aid, Gathering Edge excerpt

  • wyrd space / teapot space[175] — Not found on maps
“Dust and emptiness for light minutes in all directions.”
“I extrapolated this location and arrived at it. Never have I met another ship here, though occasionally there is flotsam.” (Bechimo) [176]
  • Ynsolt'i -- A Liaden out-world[215][216] "which is located in what the Terrans call the far-outside and Master ven’Deelin calls the Edge."[217]
    • In SY1118, Jethri Gobelyn met and was apprenticed to Liaden Master Trader Norn ven'Deelin, Clan Ixin, at Ynsolt'i.[215]
    • In SY 1394 the planet supports three orbiting trade platforms.[212] Bechimo and crew are attacked in orbit by DOI vessels who have allied with the Ynsolt'i Military.[216]


  1. Crystal Soldier, ch 18
  2. Crystal Soldier, ch 17
  3. 3.0 3.1 Crystal Soldier, ch 8
  4. 4.0 4.1 The Gathering Egde, prologue and ch 4
  5. Crystal Soldier, ch 30
  6. 6.0 6.1 Crystal Dragon, ch 5
  7. Crystal Soldier, ch 1
  8. Crystal Dragon, chapter 1
  9. Crystal Soldier, ch 24-27
  10. Crystal Soldier, ch 20
  11. Crystal Soldier, ch 15
  12. Neogenesis ch 20 "Surebleak", pt III
  13. The Gathering Edge, ch 22
  14. 14.0 14.1 "The Space at Tinsori Light"
  15. 15.0 15.1 15.2 15.3 Carpe Diem, ch 18
  16. Crystal Dragon, ch 20
  17. Scout's Progress, ch 8
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Saltation, ch 33
  19. 19.0 19.1 19.2 "Guaranteed Delivery"
  20. Conflict of Honors, Ch. 3 Shipyear 32 Tripday 151
  21. 21.0 21.1 21.2 21.3 21.4 Alliance of Equals, ch 1
  22. Conflict of Honors, ch 29
  23. 23.0 23.1 23.2 23.3 Alliance of Equals, ch 25
  24. 24.0 24.1 24.2 "Intelligent Design"
  25. Due Diligence, ch 6
  26. 26.0 26.1 Conflict of Honors, ch 13
  27. Local Custom, ch 28
  28. 28.0 28.1 28.2 28.3 Carpe Diem, ch 53
  29. 29.0 29.1 Alliance of Equals, ch 3
  30. 30.0 30.1 Mouse and Dragon, ch 18
  31. Mouse and Dragon, ch 20
  32. 32.0 32.1 Mouse and Dragon, ch 21
  33. Trade Secret, chapter 7
  34. Balance of Trade, Day 168, SY 1118
  35. Balance of Trade, Day 168, SY 1118
  36. Balance of Trade Day 166, SY 1118, Elthoria
  37. Saltation, ch 12
  38. 38.0 38.1 "Persistence"
  39. 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 Neogenesis, ch 6, Admiral Bunter, part ii
  40. 40.0 40.1 40.2 40.3 40.4 40.5 Trader's Leap, ch 9 "Dutiful Passage, Millsap Orbit"
  41. Dragon in Exile, ch 13
  42. Alliance of Equals, ch 4
  43. 43.0 43.1 43.2 43.3 Alliance of Equals, ch 2
  44. 44.0 44.1 Alliance of Equals, ch 13
  45. 45.0 45.1 Conflict of Honors, ch 19
  46. Alliance of Equals, ch 21
  47. 47.0 47.1 47.2 47.3 47.4 47.5 "Shout of Honor"
  48. Balance of Trade, ch 6
  49. Saltation, ch 38
  50. Code of Honor
  51. "Changeling"
  52. 52.0 52.1 52.2 52.3 52.4 "Breath's Duty"
  53. Trade Secret, Chapter 28
  54. Trade Secret, epilogue
  55. 55.0 55.1 "Dead Men Dream"
  56. Alliance of Equals, ch 8
  57. 57.0 57.1 Dragon Ship, ch 11
  58. 58.0 58.1 58.2 58.3 Trader's Leap, ch 21 "Dutiful Passage, En Route to Volmer"
  59. 59.0 59.1 59.2 59.3 59.4 Carpe Diem, ch 9
  60. Carpe Diem, ch 8
  61. Dragon Ship
  62. 62.0 62.1 62.2 62.3 62.4 "Quiet Knives"
  63. I Dare, ch 7
  64. Dragon Ship, ch 10
  65. Dragon Ship
  66. Ghost Ship, Ch 9
  67. Trader's Leap, ch 37 "Colemeno Port"
  68. Carpe Diem, ch 34
  69. Conflict of Honors, ch 36
  70. Conflict of Honors, ch 37
  71. Mouse and Dragon, Fledgling, Saltation, Dragon Ship
  72. Mouse and Dragon, ch 15
  73. Ghost Ship, ch 6
  74. Scout's Progress, ch 4
  75. Scout's Progress, ch 19
  76. 76.0 76.1 Conflict of Honors, ch 39
  77. Conflict of Honors, ch 40
  78. Fledgling, ch 36
  79. 79.0 79.1 Due Diligence, ch 4
  80. 80.0 80.1 Neogenesis ch 5 "Ahab-Esais", part III
  81. 81.0 81.1 Neogenesis ch 9 "Ahab-Esais", part I
  82. Salvage Right: Bechimo En Route
  83. Trader's Leap, ch 13 "Dutiful Passage, Pommierport"
  84. 84.0 84.1 84.2 84.3 84.4 "Dark Secrets"
  85. Fledgling, ch 42
  86. Dragon Ship, ch 20
  87. 87.0 87.1 Degrees of Separation, ch 1
  88. Carpe Diem, ch 7
  89. Due Diligence, epilog
  90. Trade Secret, ch 14
  91. 91.0 91.1 Saltation, ch 18
  92. 92.0 92.1 92.2 Carpe Diem, ch 30
  93. 93.0 93.1 Dragon Ship, ch 8
  94. Dragon Ship, chapters 4-6 and 8-9
  95. Dragon Ship, ch 4
  96. 96.0 96.1 96.2 "Revolutionists"
  97. I Dare, ch 48
  98. "Ambient Conditions"
  99. Scout's Progres, ch 11
  100. Ghost Ship, ch 30
  101. Alliance of Equals, ch 7
  102. Ghost Ship, ch 10
  103. Ghost Ship, ch 11
  104. Ghost Ship, ch 13
  105. p.20, Ch 1, Dragon Ship
  106. "Songs of the Fathers"
  107. 107.0 107.1 107.2 "Wise Child"
  108. Fledgling, ch 20
  109. Balance of Trade, Day 168, SY 1118
  110. Balance of Trade, Day 135, SY 1118
  111. 111.0 111.1 Balance of Trade, Day 165, SY 1118
  112. Conflict of Honors; Dayan First Sunrise
  113. 113.0 113.1 Neogenesis, ch 3 "Admiral Bunter", part III
  114. Conflict of Honors, ch 4
  115. Dragon Ship
  116. Accepting the Lance, ch 43 "Six of Us - Jenarian Station"
  117. Neogenesis, ch 3 "Admiral Bunter", part II
  118. Balance of Trade, DAY 66 Standard Year 1118, Kailipso Station At Leave
  119. Balance of Trade, DAY 66 Standard Year 1118, Kailipso Station At Leave
  120. 120.0 120.1 Dragon Ship, ch 30
  121. Agent of Change, ch 4
  122. Balance of Trade, Day 65
  123. Alliance of Equals, ch 10
  124. Alliance of Equals, ch 24
  125. Alliance of Equals, chapters 32-35
  126. 126.0 126.1 Trader's Leap, ch 24 "Dutiful Passage, Rostermin Breakout"
  127. 127.0 127.1 127.2 127.3 The Gathering Edge, chapter 39
  128. Alliance of Equals, ch 6
  129. Agent of Change, ch 2
  130. Agent of Change
  131. Degrees of Separation, ch 2
  132. Plan B and I Dare
  133. Saltation, ch 31
  134. Plan B, ch 6
  135. 135.0 135.1 Ghost Ship, ch 41
  136. Carpe Diem, ch 58
  137. Conflict of Honors, ch 14
  138. The Gathering Edge ch 23
  139. Trader's Leap, ch 4 "Dutiful Passage, Approaching Jump"
  140. I Dare, ch 35
  141. Balance of Trade: DAY 107 Standard Year 1118 Elthoria and Tilene
  142. Balance of Trade: DAY 125 Standard Year 1118 Modrid
  143. Necessity's Child, ch 31
  144. Due Diligence, ch 5
  145. Plan B, ch 30
  146. Ghost Ship, ch 37
  147. Ghost Ship, ch 40
  148. Dragon in Exile, ch 32
  149. Agent of Change, ch 3
  150. I Dare, ch 1
  151. 151.0 151.1 Mouse and Dragon, ch 34
  152. Chapter 10, Local Custom
  153. Neogenesis: ch 6 "Admiral Bunter", part V
  154. Agent of Change, ch 13
  155. Necessity's Child, ch 27
  156. Alliance of Equals, ch 14
  157. Agent of Change, ch 24
  158. Carpe Diem, ch 14
  159. p.137, Ch 14, Ghost Ship
  160. Trade Secret, Chapter 28
  161. Trade Secret, epilogue
  162. Chapter 2, Local Custom
  163. Saltation, ch 1
  164. Dragon Ship, ch 5
  165. Trade Secret, chapter 13
  166. I Dare, ch 47
  167. Ghost Ship, ch 18
  168. "Veil of the Dancer"
  169. Roving Gambler
  170. Dragon Ship Chapters 11-16
  171. Carpe Diem, ch 32
  172. Dragon Ship, ch 16
  173. Conflict of Honors; Dayan First Sunrise
  174. "To Cut an Edge"
  175. 175.0 175.1 Dragon Ship, ch 41
  176. 176.0 176.1 Dragon Ship, ch 33
  177. Local Custom, ch 24
  178. Local Custom, ch 23
  179. Scout's Progress, ch 3
  180. Out of True
  181. Conflict of Honors Master’s Tower, Raggtown, and Crown City
  182. Balance of Trade, Day 107, Standard Year 1118, Elthoria and Tilene
  183. Ghost Ship, ch 15
  184. Ghost Ship, ch 17
  185. 185.0 185.1 Moon on the Hills
  186. Saltation, ch 39
  187. Trade Secret, ch 15-16
  188. Dragon Ship, ch 13
  189. Dragon Ship, ch 18
  190. Saltation, ch 28
  191. Conflict of Honors, ch 21
  192. "Excerpts from Two Lives"
  193. Conflict of Honors, ch 42
  194. Conflict of Honors, ch 6
  195. Chapter 10, Local Custom
  196. Ghost Ship ch 33
  197. Carpe Diem, ch 5
  198. Ghost Ship, ch 41
  199. Prodigal Son
  200. "Local Custom"
  201. "Conflict of Honors, chap 18"
  202. Dragon Ship, ch 27
  203. Dragon Ship, Ch 30
  204. Pilot of Korval
  205. Agent of Change, ch 15
  206. Trader's Leap, ch 23 "Dutiful Passage, Private Meeting Room"
  207. Plan B, ch 1
  208. Plan B, ch 8
  209. Trade Secret, ch 13
  210. Saltation, ch 41
  211. Ghost Ship, ch 3
  212. 212.0 212.1 Dragon Ship, ch 31
  213. Dragon Ship, ch 19
  214. Conflict of Honors, ch 23
  215. 215.0 215.1 Balance of Trade, Day 33, SY 1118
  216. 216.0 216.1 Dragon Ship, ch 32
  217. Balance of Trade, Day 140, SY 1118, Tarnia's Clanouse, Irikwae
  218. Dragon Ship ch 36